Installation

Virtual Mirror- Rain

Artist Tao Sambolec's expanded conception of art emphasizes tactility, embodied experience, affect and perception in space, often involving displacements that heighten our sensory awareness. In this respect, his work finds good company with pioneering contemporary artists from Duchamp to Eliasson. A case in point is Virtual Mirror – Rain, which received Honorable Mention at Prix Ars Electronica. The artist has somehow managed to achieve what might at first seem impossible: rain falling from the skies outside the gallery triggers an equivalent amount of rain "falling up" inside the gallery!

Wave UFO

Combining her love of sci-fi and her penchant for installations, artist Mariko Mori created a unique, encapsulating experience that literally transports the viewers to another world in Wave UFO. Mariko's goal is to make the audience experience what it would be like to go to another planet. Inside of the pod, visitors are given "a set of electrodes that gather brainwave data" [1] that feed to a video monitor inside of the pod. This is played alongside a second video screen, and those two coupled together represent both sides of the brain's psychology and functions. Viewers recline in padded seats placed around the pod, in which they watch the two screens. After the seven minutes of footage end, visitors disembark via the staircase.

Allvision

AllVision01.jpgExploring the medium since the late 1960’s, Steina and Woody Vasulka’s inventive exploration of the new technology coined them as the pioneers of the video arts. The artistic married pair found their inspiration with experimentation of the technology of the moment and social issues of their time. In 1976 Steina (who only goes by her first name) brought her work Allvision to life, born from her research of perception. The installment bears two cameras facing each other on a horizontally rotating axis, in the middle stands a mirrored sphere.  The two cameras, on a turntable, slowly orbit the mirrored sphere. Each camera visualizes one half of the reflected space, making the whole space observable as both cameras’ visual were transmitted to four monitors. [1]

NomadicMILK

Esther Polak’s art project NomadicMILK, 2009, shadows two different aspects of the dairy economy in Nigeria. Polak spent the early months of 2009 in the deserts of Nigeria following both the paths of those in charge of the production of the milk, the cow herder, and those in charge of the distribution of the milk, a truck driver. Through visual and GPS recording of both subjects, Polak’s NomadicMILK persuades the observer to redefine new relationships between the environment and technology. Polak introduced a GPS robot to the nomadic cow herders of Nigeria during her data collection. Polak remarked that she was fixated “on how people see their own tracks and how they react with that. When people see their own track, they see part of their life, part of their identity.”

Sound Bites City

Sound%20Bites%20City%202.jpgSound Bites City ies una colección de arte sonoro de 19 artistas sonoros de alrededor del mundo en la Universidad RMIT en Australia. Expuesto en  RMIT University Gallery, el arte sonro se reproduce a través de altavoces que están dispersos alrededor de una estructura física ronda que culmina con un criado, falso, loma cubierta de hierba. Este espacio se llama the Torus. Universidad RMIT describe el Torus como "una estructura circular excitante que ha sido especialmente diseñado por los arquitectos, ingenieros y diseñadores de sonido basado en la unidad de SIAL de RMIT para proveer la mejor manera de presentar el sonido."

A Sound Garden

A Sound Garden, por Douglas Hollis, es una instalación de 12 estructuras en forma de torre de National Oceanic and Atmospheric Administration ubicada en Seattle [1]. Es una parte del Art Walk de la facilidad de NOAA, que contiene 4 otras piezas, además de A Sound Garden [3]. Las estructuras contienen tubos que generan una amplia variedad de sonidos, dependiendo en la rapidez que el viento está soplando y en qué dirección [2]. Como el área que A Sound Garden está por lo general hay mucho viento y los vientos pueden variar mucho, casi siempre escucharás algo si usted de la pieza una visita y es poco probable que lo escuchara jugar los mismos patrones de sonidos, si usted lo visita más de una vez. 

The Tunnel under the Atlantic

The Tunnel under the Atlantic, por Maurice Benayoun es un sistema estimulador interesante que conecta a los visitantes del Pompidou Centre de París a los visitantes del Museum of Contemporary Art en Montreala través de una simulación de "cavar" a través del medio virtual de sesgada. Al utilizar televirtualidad, la gente en cada museo pueden cavar para conocer uno el otro, y luego interactuar unos con otras personas en este canal virtual. Ellos se unen a través de la comunicaciónmientras estudian sobre sus entornos virtuales que revelan capas geológicas como estratos iconográfico, trayendo la forma y las texturas reconocibles.

77 Million Paintings

En 2009, Brian Eno – inventor de la música, productor discográfico y artista visual reconocido – fue invitado a Sydney para curar un proyecto llamado Luminoso, parte de Vivid Sydney, una fiesta pública única para “transformar la ciudad en un lienzo viviente espectacular de la música y la luz en y alrededor de la Sydney Opera House, The Rocks, Circular Quay y City Centre “. La belleza de la fiesta no sólo reside en la variedad de diferentes obras de arte y performances exhibidas durante el curso de Luminoso, sino también, de acuerdo con Eno, en el denominador común de los artistas combinados: la incapacidad de colocarlos en una categoría obvio. Afirmó que “[l] son personas que trabajan en los nuevos territorios, los lugares en el medio, los lugares apartados en los bordes. […] Algunos de ellos toman formas viejas y se infunden nueva vida, y se hacen nuevos otra vez, y otros inventan formas de arte que antes no existían”.

Virtual Mirror – Rain

La concepción ampliada del artista Tao Sambolec destaca la tactilidad, la experiencia encarnada, el afecto y la percepción en el espacio, cuales a menudo involucra desplazamientos que elevan nuestra conciencia sensorial. En este sentido, su trabajo se encuentra buena compañía con artistas pioneros contemporáneos de Marcel Duchamp a Olafur Eliasson. Un ejemplo es su notable instalación Virtual Mirror – Rain , que recibió Honorable Mention en 2010 en Prix Ars Electronica, el concurso internacional más importante para el arte multimedia.

Epizoo

En Epizoo (1995), artista catalán Marcel.lí Antúnez Roca explora las complejas capas de control y la autoridad con respecto al cuerpo ciborgianas y sistemas electrónicos. Mediante la activación de dispositivos motorizados, los espectadores manipulados nariz, la boca, las orejas, glútea y pectorales músculos de Roca, haciendo contorsiones extrañas. Los videos de Epizoo siguiente muestra cómo el trabajo explora la relación entre el cuerpo humano y la tecnología, donde el público puede interactuar con el cuerpo humano mediante el castigo o el placer a ella. 

The Tunnel under the Atlantic

The Tunnel under the Atlantic, by Maurice Benayoun is an interesting stimulatory system that connects visitors of the Pompidou Centre in Paris to the visitors of the Museum of Contemporary Art in Montreal through a simulated “digging” through skewed virtual medium.  By using televirtuality, people in each museum can dig to meet each other, and then interact with each other in this virtual channel.  They are brought together through communication as they survey their virtual surroundings that reveal geological strata as iconographic strata, bringing both shape and recognizable textures.

A Sound Garden

A Sound Garden, by Douglas Hollis, is an "aeolean" sound sculpture comprised of 12 tower-like structures. An aeolean instrument is one that wind-driven, a reference to Aeolus, the Greek god of wind. The structures contain pipes that generate a wide variety of sounds, depending on wind speed and direction [2]. As this area is subject to frequent winds of varying intensity, A Sound Garden the visitor will almost always hear it in action and may be treated to a dynamic wind-driven concert as the sounds respond to changes in the winds. A Sound Garden is also notable as the inspiration for the eponymous Seattle grunge band, Soundgarden.

Sound Bites City

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Sound%20Bites%20City%202.jpgSound Bites City is a collection of sound art from 19 sound artists from around the world at the RMIT University in Australia.  Exhibited at the RMIT University Gallery, the sound art is played through speakers that are scattered around a round physical structure that culminates with a raised, faux, grassy knoll.  This space is called the Torus.   RMIT University describes the Torus as “an exciting circular structure that has been specially designed by architects, engineers and sound designers based in RMIT’s SIAL unit to provide the best way to exhibit sound.”

Times Square

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Amidst the busy crowds and bustling traffic, people walking in New York Times Square can easily become lost in the various sounds. But if someone… Read More »Times Square

The LED Kimono Project

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SFEMF-BIRGHT-620x413.jpgMiya Masaoka's LED Kimono Project is an installation based, performance piece in which 444 hand-sewn LED light sensors respond to musical and physical conditions. The artist's website, http://www.ledkimono.com/ describes how the instrument/garment is used and offers insights to her mission: "The LED Kimono Project represents an extension of and an expansion upon the large body of work that I have developed in the last decade addressing interactivity with insects, plants, and the human brain."

Polygon Playground

Polygon Playground is a ‘dynamic lounge object,’ incorporating 3D projection technologies and sensors to detect movement and proximity of people in the room. The physical structure is such that up to 40 people may climb, rest, or walk around it, while sensors cause the ‘landscape’ to continuously change as as long as there is human presence. Often the imagery responds to movements, so running across the top of the structure may cause it to highlight the participants footsteps. Other motifs include grids, filling with water, orbs or color that can be ‘kicked’ around, and various abstract color forms.

Mappings

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0ablackwhit3f9959f966.jpgBalint Bolygo’s Mappings is a 2005 kinetic sculpture which utilizes the core aspects of the Bolygo’s ethos as an artist. In the sculpture/installation two pens rigged to outlying pendulums transcribe the motions taken by the pendulums onto a rotating sphere, or blank globe. Viewers can interact with the pendulums, pushing them to behave more erratically, or calming them to induce smoother lines. The resulting process essentially becomes the earth mapping its own forces onto a replica of itself, a truly interesting portrayal of mapmaking that encourages the viewer to consider the mass our planet, whose gravitational pull directs the motion of the pendulum and creates the drawings.

Long March: Restart

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In 1993, Feng Mengbo created a series of paintings he titled Game Over: The Long March. Painted in the style of 8-bit video games like Mario and Mega Man, the paintings depicted 42 scenes, arranged in order to look like snapshots from a real side scrolling video game. Feng’s protagonist was a nameless Red Army soldier, depicted battling everything from ghosts and giant insects, to sumo wrestlers and astronauts.

AH_Q

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Ah_Q.jpgChinese new media artist Feng Mengbo has worked with iconic first person shooters Doom and Quake throughout his career. In Q3 (1999) Feng recorded footage of the game Quake III Arena and superimposed live action video of himself, toting a camera around the battlefield and interviewing contestants, over top. Feng expanded upon this idea in 2002's Q4U (a play on the common abbreviation for the game, Q3A) by completely reworking the game's code to replace all character models with a model of himself, bespecktacled and shirtless, with a gun in one hand and a video camera in the other. Feng's AH-Q, released in 2004 and pictured here, saw the addition of a dance pad used to control all the player character's motions.

The following video, produced by the Creator's Project, includes examples of Feng Mengbo's work and an interview with the artist.

http://thecreatorsproject.vice.com/creators/feng-mengbo

Emerge

 Emerge relies heavily on viewer interactivity. It features childish cartoon figures that are projected onto a wall. Visitors control the movement of the figures and change them through these interactions. The figures in this piece can be seen as fables about our own daily struggles and activities as they move, expand, and escape. In Emerge each character is inside of an individual chamber and this examines, in a humorous way, the illusions that drive us and the small worlds we confine ourselves to. They cover all available surfaces, reacting to viewer’s intrusions into their small worlds. Emerge is part of artist Brian Knep’s Exempla series and is the first item in the adjacent video.