Artist Tao Sambolec's expanded conception of art emphasizes tactility, embodied experience, affect and perception in space, often involving displacements that heighten our sensory awareness. In this respect, his work finds good company with pioneering contemporary artists from Duchamp to Eliasson. A case in point is Virtual Mirror – Rain, which received Honorable Mention at Prix Ars Electronica. The artist has somehow managed to achieve what might at first seem impossible: rain falling from the skies outside the gallery triggers an equivalent amount of rain "falling up" inside the gallery!
Exploring the medium since the late 1960’s, Steina and Woody Vasulka’s inventive exploration of the new technology coined them as the pioneers of the video arts. The artistic married pair found their inspiration with experimentation of the technology of the moment and social issues of their time. In 1976 Steina (who only goes by her first name) brought her work Allvision to life, born from her research of perception. The installment bears two cameras facing each other on a horizontally rotating axis, in the middle stands a mirrored sphere. The two cameras, on a turntable, slowly orbit the mirrored sphere. Each camera visualizes one half of the reflected space, making the whole space observable as both cameras’ visual were transmitted to four monitors. 
Sound Bites City ies una colección de arte sonoro de 19 artistas sonoros de alrededor del mundo en la Universidad RMIT en Australia. Expuesto en RMIT University Gallery, el arte sonro se reproduce a través de altavoces que están dispersos alrededor de una estructura física ronda que culmina con un criado, falso, loma cubierta de hierba. Este espacio se llama the Torus. Universidad RMIT describe el Torus como "una estructura circular excitante que ha sido especialmente diseñado por los arquitectos, ingenieros y diseñadores de sonido basado en la unidad de SIAL de RMIT para proveer la mejor manera de presentar el sonido."
Sound Bites City is a collection of sound art from 19 sound artists from around the world at the RMIT University in Australia. Exhibited at the RMIT University Gallery, the sound art is played through speakers that are scattered around a round physical structure that culminates with a raised, faux, grassy knoll. This space is called the Torus. RMIT University describes the Torus as “an exciting circular structure that has been specially designed by architects, engineers and sound designers based in RMIT’s SIAL unit to provide the best way to exhibit sound.”
Miya Masaoka's LED Kimono Project is an installation based, performance piece in which 444 hand-sewn LED light sensors respond to musical and physical conditions. The artist's website, http://www.ledkimono.com/ describes how the instrument/garment is used and offers insights to her mission: "The LED Kimono Project represents an extension of and an expansion upon the large body of work that I have developed in the last decade addressing interactivity with insects, plants, and the human brain."
Artist Norman White was fascinated by how computer almost run themselves. So he wanted to created a piece that involved integrated circuits that seemed to… Read More »“First Tighten Up on the Drums” Norman White
Balint Bolygo’s Mappings is a 2005 kinetic sculpture which utilizes the core aspects of the Bolygo’s ethos as an artist. In the sculpture/installation two pens rigged to outlying pendulums transcribe the motions taken by the pendulums onto a rotating sphere, or blank globe. Viewers can interact with the pendulums, pushing them to behave more erratically, or calming them to induce smoother lines. The resulting process essentially becomes the earth mapping its own forces onto a replica of itself, a truly interesting portrayal of mapmaking that encourages the viewer to consider the mass our planet, whose gravitational pull directs the motion of the pendulum and creates the drawings.
In 1993, Feng Mengbo created a series of paintings he titled Game Over: The Long March. Painted in the style of 8-bit video games like Mario and Mega Man, the paintings depicted 42 scenes, arranged in order to look like snapshots from a real side scrolling video game. Feng’s protagonist was a nameless Red Army soldier, depicted battling everything from ghosts and giant insects, to sumo wrestlers and astronauts.
Chinese new media artist Feng Mengbo has worked with iconic first person shooters Doom and Quake throughout his career. In Q3 (1999) Feng recorded footage of the game Quake III Arena and superimposed live action video of himself, toting a camera around the battlefield and interviewing contestants, over top. Feng expanded upon this idea in 2002's Q4U (a play on the common abbreviation for the game, Q3A) by completely reworking the game's code to replace all character models with a model of himself, bespecktacled and shirtless, with a gun in one hand and a video camera in the other. Feng's AH-Q, released in 2004 and pictured here, saw the addition of a dance pad used to control all the player character's motions.
The following video, produced by the Creator's Project, includes examples of Feng Mengbo's work and an interview with the artist.http://thecreatorsproject.vice.com/creators/feng-mengbo