Artist Tao Sambolec's expanded conception of art emphasizes tactility, embodied experience, affect and perception in space, often involving displacements that heighten our sensory awareness. In this respect, his work finds good company with pioneering contemporary artists from Marcel Duchamp to Olafur Eliasson. A case in point is Virtual Mirror – Rain, which received Honorable Mention in 2010 at Prix Ars Electronica. When the artist told me the concept for this project - that rain falling from the skies outside the gallery would be measured in real-time and trigger an equivalent amount of rain falling up inside the gallery – I didn’t believe he would be able to do it - but he did!
I am witnessing a sensation of dislocation from my immediate environment by its alternative representation in the data of position, the figures of longitude and latitude updated every second as I move. What place is there for my sensations, my phenomenology, my conscious and unconscious awareness of space if this knowledge is so efficiently and functionally made redundant by the technologies of satellite navigations? - Yolande Harris
Miya Masaoka's LED Kimono Project is an installation based, performance piece in which 444 hand-sewn LED light sensors respond to musical and physical conditions. The artist's website, http://www.ledkimono.com/ describes how the instrument/garment is used and offers insights to her mission:
Installation view at opening of Software exhibition at the Jewish Museum in New York, 1970.
Scholar Kathryn Farley, in a 2007 essay published by the Langlois Foundation, described Sonia Sheridan's contribution to Jack Burnham's Software exhibtion in detail:
In 1969, art historian and media theorist Dr. Jack Burnham approached Professor Sheridan about participating in an exhibition he was organizing at the Jewish Museum in New York for the following year. The exhibition, titled “Software,” exposed the public to a wide variety of perspectives concerning the functional applications of information processing systems. (1)
According to the artists, "Fly studies the movement of objects and insects within a confined space. An abstract representation of a fly is held captive inside a glass box, centrally ensnared by eight cables. The behaviour of this ‘fly’ is controlled by a unique and autonomous algorithm, accurately simultating the observed behaviour of real flies.The ‘fly’ has the freedom to move anywhere within its box, but lacks spatial reference."