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Timetable (1999) is an interactive installation and experience created by Perry Hoberman. A round table with twelve dials around it has different themes projected onto its surface, usually a clock face, and on the dials surrounding the table. By twisting the dials each person can interact in different ways with the present image or theme, changing it in whichever abstract way the dial presents. The piece becomes a sort of immersive game, where participants have the ability to “buy time and to spend it, to save time and to waste it, to find time and to lose it…”[1]  The overly-tactile use of time only grows more complex as participants join, creating paradoxes and time loops evolving the image from just one single impression of time to many.