Metavid is a free-software site that hosts United States public domain legislative footage. Through closed-captioning text from a “simple Linux box”that records “everything C-SPAN shoots,” Metavid can provide “brief searchable clips” of legislative footage. Online communities can engage with the audio and video media archives which are not usually viewed by the public but told second hand through other media outlets. Metavid captures a non-bias recording of legislative meetings so that the people can draw their own opinions and ideas. The close-captioned text allows users to quickly and easily search through the thousands of hours of archived footage so that all the related media appears in the search results.
r/place (pronounced "ar slash place" or simply just "place") is a collaborative art project created by the community of the website Reddit.com in April of 2017. r/place was a grid of one million pixels (1000×1000) that was initially completely white. Anyone with a reddit account could visit http://www.reddit.com/r/place between the first and third of April of 2017. Once there, users could pick a color, and place a single pixel of the chosen color anywhere on the grid, including pixels that other users had already filled in. Users were allowed to place additional pixels five to twenty minutes after each pixel they placed. The page still exists, however users can no longer participate in the project and instead the subreddit is now dedicated to people simply talking about r/place.
[video src=https://vimeo.com/245388198] Home made Virtual Soup, developed by artist Avital Meshi, connects Second Life avatars and Real-Life puppeteers. The meeting was held during soup time at St. Columba Catholic School in the virtual community Second Life. The artist set up the meeting with Miss Sarah Sandalwood, editor of O’Hare’s Gap, a guide to a 1930s virtual Irish village. Together, Miss Tali (Avital Meshi’s Second Life avatar) and Miss Sarah Sandalwood “opened a mystical portal between” both worlds. The meeting was a wonderful real-time experience where realities collided. The artist invited her “school family” at UCSC to enjoy soup with Second Life students of St. Columba, and they all experienced a “moment of communal fellowship.”
[video src=https://vimeo.com/187329313 height:200 vspace:20 hspace:10 align:left] Communication and telepathy with non-human animals is a subject that has not been extensively researched, but has sparked curiosity in humans. Other animals bring us a wealth of joy and fascination, making it no surprise that alternate ways of communication with them are being developed and explored, due to humans not being able to directly understand non-human animal vocals. Rebecca Loyche’s Profession-Animal Communicator is an experimental video that features overlaid clips of various species of animals including pets as well as wild animals, with a recorded interview from a professional communicator “with over twenty years of experience, estimating that she has done over twenty-four thousand consultations to date.” 
[video src=video:https://youtu.be/u4zSkxh1-Hk?t=1881]Rapper, singer, comedian, writer, director, and producer Donald Glover, aka Childish Gambino, is no stranger to experimentation when it comes to art and bridging the gap between music and technology. Moreover, he utilizes technology to create not only an experience for fans but to interact with them as well. For PHAROS, Childish Gambino utilized a combination of motion capture technology, CGI, and virtual reality to create an immersive 3-Day musical experience that showcased a new way to enjoy and connect to an artist live on stage.
[video src=[video src=https://www.youtube.com/watch?v=JZ6cJaGm79E]]American hotel rooms are where Doug Aitken’s short film Migration (Empire) takes place. The artist unexpectedly mixed the scenes of motel room settings with wild animals. As the animal explore the ubiquitous industrial interiors, the film explores the relationship between these American untamed wilderness and our human involvement of industrialization. The film includes many beautiful but also cruel scenes, such as a fox wandering in the motel room and noticing the view outside of the window is different because of the mesh screen; a deer drinking water from a swimming pool; an otter bathing in a bath tub. The film shifts continuously shifts to another animal, another occupant with a new room, suggesting the homelessness embodied by the motel room.
[video src=https://www.youtube.com/watch?v=G54tllj-SKI&t=6946s] Icelandic avant-rock band, Sigur Rós created Route One in 2016. This 24 hour long, TV production was intended to be broadcast live on BBC4 as well as Youtube.com. The band created this television event to accompany the release of their then newly released single, ‘óveður’. In this live-streamed youtube production, the band travels on the longest day of summer in Iceland, traversing Route One, a road spanning around the entirety of Iceland’s 1332km Ring Road.
[video src=https://www.youtube.com/watch?v=l8IhFWiri5o]London-based artist John Walter spent three years studying with Greg Towers at UCL to better understand the interactions between a virus and its host, specifically HIV-1 and the effect of AIDS on the human body's immune system. His meticulous research is shown in his new multimedia project CAPSID, featuring a short film titled A Virus Walks Into a Bar, which pulls the "bar" motif of British soap operas to present an analogous tale of how HIV enters human cells and destroys them from within. Through this film – as well as paintings and installations – Walter's work not only uncovers new ways of expressing how HIV behaves, but presents his findings in a way that the non-scientifically-inclined can understand.
Digital art, as in the work of Robert Campbell (Red Forest, detail) and NoiseFold is achieving the plasticity of clay, paint on canvas, or even analog electronics. Several Currents 2015 participants have developed, or cobbled together, computer based tools which provide the robustness needed to dig in, explore, and experiment with contemporary new media materials and techniques. It's much like the shift from the brush of a Mannerist painter to the sponge of a Max Ernst frottage.Progress in the flexibility and robustness of digital instruments allow them to be treated as plastic media which may lead to fully collaborative human/machine systems. We can start to imagine an actual collaboration between humans and machines where, rather than participating in a one-way struggle, each contribute what they do best in a two-way dialog. And once these collaborative systems are established, their collective behavior will become more interesting than any particular 'finished work'.
Two women: one is young, angelic, billowing and dream like; the other alternates between the fetal position and the floating corpse pose. Side by side, the wood framed vessels into which the the images are projected and submerged in water, read as both boat and coffin. Like flowers dropped from the installation’s peeling wallpaper or the Chinese screens described by the narrator as she recounts a dream that turns into a nightmare, the water is the source of life of death. In Two Women, the gasping for air is visceral as the older woman contorts her body and I, the witness, listen to her story in Korean, read it in English and hear the stylus punctuate it into fabric as Morse code, the universal language associated with distress.
Ironically it took the passing of several years for Christian Marclay’s montage The Clock (2011) to come together. The twenty-four hour long cinematic timepiece is a carefully assembled series of film clips centered on the subject of time, and all the while in synch to real time.  One may ask, “What makes Marclay’s montage […]
The Net Blow-Up exhibit, by croatian-austrian design collective Numen/For Use, is a highly interactive sculpture evoking nostalgia from the bouncy-castles of our youth. “Although the history of art has cultishly celebrated the individual genius, the field increasingly has recognized the importance of exhibitions, institutions and communities in shaping the production, reception and historical contextualization of art.”  This collaborative effort is humble, playful and simple in a way that is a necessary counterpoint to the pretentiousness that feeds the majority of modern art. I do not intend to belittle the cutting edge; I just mean that without exhibits like Net Blow-Up the world of art would be a lot less fun.
[video src=http://vimeo.com/78771257 align: right height: 220] Mechanical Parts is a series of illustrations drawn by a robot programmed by artist Matthias Dörfelt. His machine, named ‘Robo Fabers,’ rolls across the paper and creates drawings autonomously, while adhering to a set of… interesting guidelines Dörfelt programmed it with. As he told Gizmodo, “basically [Robo Fabers] is doodling connectors—think of it as robot genitalia—as a first step of planing reproduction.” The machine randomly arranges various permutations of components as specified by Dörfelt. Most noticeably, shapes clearly resembling hairy and shorn testicles, phalluses, sperm, holes, and eggs are are visible in the drawings pictured above.
[video src=http://www.youtube.com/watch?v=8nymgN5MuDI align: right height: 220] A Bell for Every Minute is a sound installation by artist Stephen Vitiello, located on the High Line in New York City. Vitiello recorded 59 bells from all over New York City. These include landmark bells such New York Stock Exchange bell, the Dreamland Bell, the United Nation’s Peace Bell, and more common, everyday bells such as bike bells, diner bells, and church bells. Vitiello placed speakers throughout the 14th Street Passage, a tunnel between West 13th and West 14th Streets. Each minute, a bell rings from the speakers. At the top of each hour, all of the different bells ring at once in a chorus that fills the space.
Suicide Machine Sand is a work from artist Thijs Rijkers which explores the concept of self destruction in in a maner that is both thought provoking and highly unsettling. Its function is to slowly tilt a small plate on which rests a pile of sand. The sand pours into its own gearbox, wearing down and […]
METRO Re/De-Construction is a 6 minute video compilation of a series of 3D rendered scenes from a trip along the Denver Light Rail. Artist Chris Coleman created this thought provoking animation by bringing a handheld 3D scanner onto the train he takes to work every morning. He scanned the inside of the light rail cars […]
[video src= http://youtu.be/deub5AMgblk? time:15s height: 220 align: right] In Given Time, artist Nathaniel Stern utilizes different forms of media, but maintains his focus on the relationship between bodies and art. This this video installation, Stern created two avatars in Second Life who stand apart facing one another. Their location within the in-game world is never disclosed, but they do occupy virtual space somewhere. In physical space, the two avatars are projected onto screens opposite one another in the gallery, as in Second Life. Viewers can approach the two virtual performers, while they hover as video projections, forever staring at one another. These representational characters are in fact, nobody. They exist only in the virtual plane, yet they are brought into existence via light and electricity.
Susan Hiller: “PSI Girls”
5 Screen Video Installation, dimensions variable
Random Screen is a mechanical thermodynamic screen that the user can’t control and that functions without any electricity. Conventional tea candles illuminate and generate the changes on the 5×5 pixel screen. (early version 4×4) This work is one of a series of low-tech screen projects that was originally inspired by the Blinkenlights media façade of […]
[video src=http://www.youtube.com/watch?v=1NneEvC18cs align:right]Miao Xiachun’s recent work transforms paintings from the canon of Western art history into photographic and animated computer models. Microcosm is based on Hieronymus Bosch’s 15th century masterpiece The Garden of Earthly Delights.
According to artist Julio LeParc, a member of GRAV in Paris, our “first experiments with light were conducted in 1959: We place the light in small boxes which reproduced, multiplied and combined with the screens made of Plexiglas slates, prisms, squares and circle shapes, using a scale of 14 colours. Like in other experiments it […]
scale is an interspecies art project: an audience-interactive installation that involves nocturnal electric fish from the Amazon River Basin. Twelve different species of these fish comprise a ‘choir’ whose sonified electrical fields provide the source tones for an immersive audiovisual environment. The fish are housed in individual tanks configured in a custom-built arc of aluminum […]
Drei Klavierstücke op. 11 is a reinterpretation of Arnold Schoenberg’s 1909 op. 11 Drei Klavierstück; 100 years after the piece was written, Cory Arcangel decided to remake it editing together youtube videos of cats playing the piano. The work has been realized cutting and pasting roughtly 170 different cat videos. On his website the artist […]