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Interactive Plant Growing


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As the artists have written:

Interactive Plant Growing [1992] is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a computer. These modifications of predefined “artificially living plant organisms” are mainly based on the principle of development and evolution in time. The artificial growing of program – based plants is an expression of the desire to discover the principle of life, which is always defined by the transformations and morphogenesis of certain organisms.[1]

Interactive Plant Growing connects the real time growing of virtual plants in the 3 – dimensional space of the computer to real living plants, which can be touched or approached by human viewers.differentiation. By touching real plants or moving their hands towards them human viewers can influence and control in real time the virtual growth of 25 and more program – based plants, which are simultaneously displayed on a video screen in front of the viewers. By producing a sensitive interaction with the real plants, the viewers too become part of the installation. They decide how this interaction is translated to the screen and how growth takes place on the screen. The various distance modulations of the viewer´s hands directly effect the appearance of the virtual plants, as they are ferns, mosses, trees, vines and a cleaning plant (“killer plant”).


By sending different data values to the interface (which connects the plants and the growing program), the appearance of the virtual plants can be modified and varied . The viewers can control the size of the virtual plants, direct the rotation, modify the appearance, change the colours and control new positions for the same type of plant. Each virtual plant species has at least 6 different variations, but generally there are more possibilities than just 25 variations of 5 plants, since the size, colour and translation can be modified for each single plant as well. All variations ultimately depend on the viewers sensibility to find the different levels of approximation distances, as they are responsible for the different events in growing. Since it takes some time for the viewer to discover the different levels for modulating and building the virtual plants, he will develop a higher sensitivity and awareness for real plants.



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