The Girlfriend Experience

[video src=http://vimeo.com/8795185 height: 220 align: right] The growth of online communities such as Second Life and World of Warcraft enabled the creation of personal online social and economic existence. This raises many questions about our own existence and about the consequences and even the dangers of online communities, for example, the well-known “Rape in Cyberspace” reported in 1993. Artist Martin Butler pushes these ideas with his work, Girlfriend Experience, a multiplayer game allowing one to enter into a real-life person and use this person as an avatar. Because the avatars are real people, in order to win their trust and have them perform special tasks, one first need to get to know them and find out what is possible.