[video src=https://vimeo.com/245388198] Home made Virtual Soup, developed by artist Avital Meshi, connects Second Life avatars and Real-Life puppeteers. The meeting was held during soup time at St. Columba Catholic School in the virtual community Second Life. The artist set up the meeting with Miss Sarah Sandalwood, editor of O’Hare’s Gap, a guide to a 1930s virtual Irish village. Together, Miss Tali (Avital Meshi’s Second Life avatar) and Miss Sarah Sandalwood “opened a mystical portal between” both worlds. The meeting was a wonderful real-time experience where realities collided. The artist invited her “school family” at UCSC to enjoy soup with Second Life students of St. Columba, and they all experienced a “moment of communal fellowship.”
SEE BANFF! is an interactive stereoscopic installation. It bears a strong – and intentional – resemblance to an Edison kinetoscope, which made its public debut in 1894, a century before contemporary artist Naimark revisited it using late 20th century technologies. The kinetoscope achieved instant popularity, but was short-lived. One and a half years later, in […]
The linked .pdf file is a printer-friendly version of the complete text of Rokeby's essay, "Transforming Mirrors: Subjectivity and Control in Interactive Media". It is derived from the HTML version on the artist's website: http://www.davidrokeby.com/mirrorsart.html Originally published in Simon Penny, ed. Critical Issues in Interactive Media. SUNY Press, 1995.
The Tunnel under the Atlantic is an interactive art installation by Maurice Benayoun that first was exhibited in September 1995.
So.So.So. Somebody, Somewhere, Some Time
Aspen Moviemap:[video src=http://www.youtube.com/watch?v=Hf6LkqgXPMU]
Similar to the Cave environment, Panoscope360 is an immersive envi