Outerspace is a reactive robotic creature with lifelike interactive behaviour. The robot wants to explore the world surrounding him, or the outer space, exhibiting curiosity and waryness as an aprehensive animal might. A participant may put a hand up to the robot and cause it to pull away, as if surprised at the recognition of another being, then move forward searching for the thing that caught it’s attention. The concept that insprired the work was that an object, inherently not living, cannot have emotion. In order to create an emotional object (the goal), first the thing must be aroused, feel, have a emotion; then comes emotional expression. In technical terms, it must read input and display output.
Have you ever played the game hearsay with some friends on the schoolyard? You start a story, or maybe a sentence, and whisper it in the ear of the person who stands next to you.
"Roman Verostko made the first robotic brushstrokes in 1987, using custom software and sumi brush mounted on a plotter to achieve remarkable gestural