Contact: A Cybernetic Sculpture

Created by renowned Cybernetic artist Les Levine in 1969, Contact: A Cybernetic Sculpture is a wall of 18 CRT television screens arranged as a pair of three by three grids which show video of the viewer through close-up shots, wide-angle imagery, and a simple medium range portrait. Using an array of eight cameras contained in a stainless steel console and four additional cameras on each side of the grid of televisions all 18 screens showed live footage that was overlayed with images of Gulf & Western employees at work. Every few seconds the images on the screen would switch places with another image on another screen; limiting the amount of time that the viewer spent looking at just one angle. A different shade of colored acrylic gel was placed over each of the nine screens in the first block and the pattern was repeated in the second block forcing the viewer to look at themselves in a distorted version of the thrid person perspective.

Comissioned by a company named Gulf & Western Industries, Contact went on a short tour before it was installed in the lobby of a then-new Gulf & Western building in New York City. Since that time Gulf & Western has merged with Viacom and the company's headquarters were sold off and rebuilt as the Trump International Hotel and Tower. Contact is not presently on display.


According to Levine himself, “Contact is a system that synthesizes man with his technology. In this system, the people are the software. It relies totally on the image and sensibility of the viewer for its life. It is a responsive mechanism and its personality reflects the attitudes of its viewers. If they are angry, the piece looks angry. Contact is made not only between you and your image, but how you feel about your image, and how you feel about that image in relationship to the things around you. The circuit is open.”

Contact is a work of art that is based around the viewer's perception of themselves. Although the installation modulates the viewer's input to create its output the impact of the piece relies upon the emotions of the viewer. A feedback loop is cerated where Contact's reflection of the viewer's current mood elecits a change in the mood of the viewer. This is why Contact is a cybernetic sculpture; its a machine that uses viewer to make an impact on the viewer and melds man and machine in the process.

It’s interesting to compare early cybernetics work like Contact to more modern surveillance pieces like Sanctum which also displays images of the viewer. Although the aim of these two pieces is very different, they use the same techniques to force the viewer to enter a period of self-reflection and introspection about their external appearance and the underlying feelings that are manifest through their appearance. Admittedly isn’t necessarily the primary goal of Sanctum and you are likely to be distracted by a discussion of the modern surveillance state after considering your own vanity, but it’s a key area where its effect on the viewer aligns with that of Contact.

[1] Edward A. Shaken, 2002, Cybernetic and Art: Cultural Convergence in the 1960s, Pg. 7

[2] Les Levine, n3krozoft

[3] Wikipedia, Les Levine

[4] The Tuscaloosa News – News Paper Cliping

[5] Gulf & Western, The Comissioning Company

2 replies on “Contact: A Cybernetic Sculpture”

I found your article on
I found your article on Contact: A Cybernetic Sculpture to be very interesting. It definitely seems like an earlier version of Sanctum. It would have been fascinating to see the behind the scenes of this art work and see how they managed to get images that corresponded to when an individual approached it, especially that it was created in 1969. I wonder if this piece was taken into consideration when the creators of Sanctum were in the design and building stages. A good post, would have been cool to see a few more images of it from different perspectives.

In such works that involve
In such works that involve pioneering artworks and directions, it would also be helpful to add what the significance of it is for works like Sanctum, so we can trace a lineage/network of artworks that coexist on the same thought paradigm. For instance, what is meant by an open system, and why is that important when dealing with feedback, especially in art.

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