Metavid is a free-software site that hosts United States public domain legislative footage. Through closed-captioning text from a “simple Linux box”that records “everything C-SPAN shoots,” Metavid can provide “brief searchable clips” of legislative footage. Online communities can engage with the audio and video media archives which are not usually viewed by the public but told second hand through other media outlets. Metavid captures a non-bias recording of legislative meetings so that the people can draw their own opinions and ideas. The close-captioned text allows users to quickly and easily search through the thousands of hours of archived footage so that all the related media appears in the search results.
Exhibitions, Institutions, Communities, Collaborations
r/place (pronounced "ar slash place" or simply just "place") is a collaborative art project created by the community of the website Reddit.com in April of 2017. r/place was a grid of one million pixels (1000×1000) that was initially completely white. Anyone with a reddit account could visit http://www.reddit.com/r/place between the first and third of April of 2017. Once there, users could pick a color, and place a single pixel of the chosen color anywhere on the grid, including pixels that other users had already filled in. Users were allowed to place additional pixels five to twenty minutes after each pixel they placed. The page still exists, however users can no longer participate in the project and instead the subreddit is now dedicated to people simply talking about r/place.
Martina Amati is a London-based artist and filmmaker that has worked with water as one of her main subjects. She developed the installation film “Under” with Kevin Fong, a scientist and a physiology professor at University College London.(1) She has various shots of people floating in water. She uses low frequency echoing sounds to create stability in the background and also to help enhance the spatial temporal depth of the film.(2) Amati uses the varying tones of blue to evoke a sense of calmness that amalgamates with both the ambient and manufactured sounds to reflect off each other a more profound sensation of surreal peace.
THE POLARSEEDS PROJECT: COMMUNICATING GREENLAND MELTING THROUGH VISUALIZATION AND SONIFICATION. Marco Tedesco, associate professor of earth and atmospheric sciences at the City College of New York, noted the beauty of climate science, such as flooding, cloud structure, and melting ice. To make climate science more attractive, he and his colleagues have jointly developed a research project called "Polarseeds" to present the diverse art of climate science through visual arts, music, and games.
As the digital artist in residence at Forth Valley Royal Hospital in Scotland, sound artist Mark Vernon created a series of four sound art pieces, called "Bedside Radio," designed to be played over the hospital's radio station, Radio Royal. The third of these pieces, Deep Sleep Trawler, was created in 2012 "with the intention of creating a database or 'dream bank' to provide sleep deprived hospital patients with the opportunity of sharing someone else's dreams."
Digital art, as in the work of Robert Campbell (Red Forest, detail) and NoiseFold is achieving the plasticity of clay, paint on canvas, or even analog electronics. Several Currents 2015 participants have developed, or cobbled together, computer based tools which provide the robustness needed to dig in, explore, and experiment with contemporary new media materials and techniques. It's much like the shift from the brush of a Mannerist painter to the sponge of a Max Ernst frottage.Progress in the flexibility and robustness of digital instruments allow them to be treated as plastic media which may lead to fully collaborative human/machine systems. We can start to imagine an actual collaboration between humans and machines where, rather than participating in a one-way struggle, each contribute what they do best in a two-way dialog. And once these collaborative systems are established, their collective behavior will become more interesting than any particular 'finished work'.
Two women: one is young, angelic, billowing and dream like; the other alternates between the fetal position and the floating corpse pose. Side by side, the wood framed vessels into which the the images are projected and submerged in water, read as both boat and coffin. Like flowers dropped from the installation’s peeling wallpaper or the Chinese screens described by the narrator as she recounts a dream that turns into a nightmare, the water is the source of life of death. In Two Women, the gasping for air is visceral as the older woman contorts her body and I, the witness, listen to her story in Korean, read it in English and hear the stylus punctuate it into fabric as Morse code, the universal language associated with distress.
The Net Blow-Up exhibit, by croatian-austrian design collective Numen/For Use, is a highly interactive sculpture evoking nostalgia from the bouncy-castles of our youth. “Although the history of art has cultishly celebrated the individual genius, the field increasingly has recognized the importance of exhibitions, institutions and communities in shaping the production, reception and historical contextualization of art.”  This collaborative effort is humble, playful and simple in a way that is a necessary counterpoint to the pretentiousness that feeds the majority of modern art. I do not intend to belittle the cutting edge; I just mean that without exhibits like Net Blow-Up the world of art would be a lot less fun.
Hello World! is a large-scale audio visual installation comprised of thousands of unique video diaries gathered from the internet. The project is a meditation on the contemporary plight of democratic, participative media and the fundamental human desire to be heard. Hello World is the first program that is traditionally taught in any programming language, and How I Learned to Stop Listening and Love the Noise references the Stanley Kubrick film Dr. Strangelove. The installation tries to capture the vast archive of one-person narratives that exist on the Internet and emphasize them as a collective whole rather than as individuals.
“Sonic Water,” by artists Sven Meyer and Kim Pörksen, is an interactive cymatic installation that explores the visualization of sound though water. The audience can walk up to a container of water, which is set atop speakers, and introduce their own input sound: voice, a song recording, or another sound source. The result of these sound vibrations is unique patterns in the water that are photographed from above. This exhibit is an interesting example of how feedback can create and alter a physical medium to visualize something so invisible as sound.
This interactive art installation or “reactive environment,” to use the artist’s term, was first shown at the William Nelson Rockhill Gallery of Art in Kansas City as part of the Magic Theater exhibition in 1968. Developed with the assistance of Robert Moog, the pioneering inventor of electronic musical instruments, Electronic Peristyle employs digital circuits to control a sound synthesizer, fans, and lights. Twelve electronic columns surround a transparent globe set on a cylindrical base. Light beams emitted from the base, like spokes on a wheel, strike sensors on the columns. By breaking the beams, the participator alters the sound, light patterns, and wind effects.
During 1919 and some of 1920, russian architecht, Vladimir Tatlin, produced many sketches of a tower that would be The Monument to the Third International. … Read More »“The Monument to the Third International” by Vladimir Tatlin
Alma da Agua (Water of the Soul) seeks to re-connect all Portuguese speaking contries. Taking water samples from the eight countries (Portugal, Brazil, Angola, Mozambique, Cape Verde, Guine-Bissau, Sao Tome e Principe, and East Timor), Artists Richard Clar and Dinis Afonso Ribeiro intend to send the water samples into space inside a liquid mixing apparatus (shown above). The idea is to expose the water to low-gravity and mix the waters in a symbolic way and in a neutral environment.
From the artist’s website
From the project’s website
Bicycle Built For 2,000 is a collaborative artwork in the form of a song comprised of 2,088 voice recordings collected via Amazon’s Mechanical Turk web service. Workers were prompted to listen to a short sound clip, then record themselves imitating what they heard. The recorded sound clips were collected and organized into the original pattern.
“This sculpture displays the names of artists and indicates how fast they are rising or falling in the media.