Metavid is a free-software site that hosts United States public domain legislative footage. Through closed-captioning text from a “simple Linux box”that records “everything C-SPAN shoots,” Metavid can provide “brief searchable clips” of legislative footage. Online communities can engage with the audio and video media archives which are not usually viewed by the public but told second hand through other media outlets. Metavid captures a non-bias recording of legislative meetings so that the people can draw their own opinions and ideas. The close-captioned text allows users to quickly and easily search through the thousands of hours of archived footage so that all the related media appears in the search results.
Warren Sack developed The Conversation Map in order to visualize a comment/reference chain of certain media posts within a forum or archive. The Conversation Map is an interface that analyzes archives and sites based on words and their relationship to each other. Each line on the interface represents a connection or a citation to the post within an archive, like a Facebook, forum, or reddit post. A dot means that there is no reference or citation made to that specific post. The hottest conversations typically mean it would look more like a spider web of lines in contrast to a post with only one or two lines, representing one or two connections to it.
This work of net.art consists of a digital art gallery of two lovers' correspondence from the 1990s. The twenty-five letters feature interesting interactive graphics, cryptic messages, and unique voyeuristic opportunities to view intimate messages sent between the two artists Entropy8 and Zuper!. The viewer can usually interact with the simulated object, environment, or representation. Doing so reveals love notes, messages, and other meanings. There are often personal representations of the two artists, either in the form of a rendered avatar of sorts, or actual images and pictures taken of their bodies.
Neil Harbisson is a cyborg artist based in New York City. He is described as a cyborg artist because his artwork his artwork is concerned with the concept of cyborgism but also because he himself is technically a cyborg. He has an antenna implant, which he calls "the Eyeborg." This device is implanted in his skull and was designed to extend the limitations of human color perception. Although he was born completely color blind, he can can now even see infrared and ultraviolet colors that are invisible to humans.
Conway's Game of Life is a cellular automaton (a model that attempts to replicate the behavior of living cells) developed by British mathematician John Horton Conway in 1970. It takes the form of a grid with pixels that can either be in two states, on or off, or alive and dead since this is supposed to a model replicating the behavior of biological cells. Some artists have taken cellular automata (either Conway's Game of Life or similar ones) and used them to create new pieces, such as Dupuis' Conway Quartet and Scaletti's sunSurgeAutomata.
As the digital artist in residence at Forth Valley Royal Hospital in Scotland, sound artist Mark Vernon created a series of four sound art pieces, called "Bedside Radio," designed to be played over the hospital's radio station, Radio Royal. The third of these pieces, Deep Sleep Trawler, was created in 2012 "with the intention of creating a database or 'dream bank' to provide sleep deprived hospital patients with the opportunity of sharing someone else's dreams."
Survival Research Labs’in (SRL) Increasing the Latent Period in a System of Remote Destructibility’ sinde uzaktan kontrollü silahların teknolojik, siyasal ve toplumsal etkilerini araştıran San Francisco’daki katılımcılar, internet aracılığıyla Tokyo’daki InterCommunication Center’daki (ICC) kablosuz bir robotu kontrol ediyorlardı. Bu robotun, nesnelere vurabilen hareketli bir kolu ve saldırının sonuçlarını kullanıcıya geri gönderen bir canlı kamerası vardı. Robotu ICC’deki özel bir panele gönderen uzaktaki kullanıcılar, San Francisco’daki SRL Merkezi’nde bulunan hedefleri yok etmek üzere yüksek basınçlı bir gaz fırlatıcıyı harekete geçirmekteydiler. Robot insanlar tarafından uzaktan kontrol edilmesine rağmen, çalışma, insani ve insani-olmayan hedefler üzerindeki yıkıcı gücü açığa çıkaracak şekilde robotların özerk biçimde hareket edebilecekleri, başka robotlor ve makinelerle iletişim kurabilecekleri bir geleceği model almıştı. SRL’nin çalışması, telerobotların potansiyel tehlikelerini açıkça vurgularken, teknolojik doğruluktan sapmaktadır.
The Painting Fooles un programa de computadora y obras de arte desarrollado originalmente en 2001 por Simon Colton y los investigadores de la Computational Creativity Research Group at Imperial College, London. El objetivo final de Colton para The Painting Fooles era crear una pieza que es visto como puramente creativo, lo que él se refiere como «Creatividad Computacional»; creyó que, para conseguir esto The Painting Fooles estaba obligado a tener comportamientos que son hábiles, apreciativo, e imaginativo
The Painting Fool is a computer program and artwork developed originally in 2001 by Simon Colton and researchers at the Computational Creativity Research Group at Imperial College, London. Colton’s ultimate goal for The Painting Fool was to create a piece that is seen as purely creative, what he refers to as “Computational Creativity”; he believed that to achieve this The Painting Fool was required to have behaviors that are skillful, appreciative, and imaginative. Skillful behaviors deal with the mechanical physical process of painting. The Painting Fool is able to take a scan of a photograph and determine the individual colors used within the composition, grouping them together in similar palettes. In addition The Painting Fool records the different pastel, pencil, and brush strokes as well as an analysis of the animation of strokes
During 1919 and some of 1920, russian architecht, Vladimir Tatlin, produced many sketches of a tower that would be The Monument to the Third International. … Leer más »«The Monument to the Third International» by Vladimir Tatlin
One of the double-sworded attributes of the digital era is the ease in reproduction of art. The reproduction of an image in order to publicize… Leer más »aftersherrielevine.com, Michael mandiberg
Designgraphik is a series of experimental interactive animations, the first of which was created in 1998. Nine total iterations have been created, the most recent of which was released in 2008.
Outerspace is a reactive robotic creature with lifelike interactive behaviour. The robot wants to explore the world surrounding him, or the outer space, exhibiting curiosity and waryness as an aprehensive animal might. A participant may put a hand up to the robot and cause it to pull away, as if surprised at the recognition of another being, then move forward searching for the thing that caught it’s attention. The concept that insprired the work was that an object, inherently not living, cannot have emotion. In order to create an emotional object (the goal), first the thing must be aroused, feel, have a emotion; then comes emotional expression. In technical terms, it must read input and display output.
Alma da Agua (Water of the Soul) seeks to re-connect all Portuguese speaking contries. Taking water samples from the eight countries (Portugal, Brazil, Angola, Mozambique, Cape Verde, Guine-Bissau, Sao Tome e Principe, and East Timor), Artists Richard Clar and Dinis Afonso Ribeiro intend to send the water samples into space inside a liquid mixing apparatus (shown above). The idea is to expose the water to low-gravity and mix the waters in a symbolic way and in a neutral environment.
The King’s Cross Phone-In was a co-ordinated effort by British artist Heath Bunting to disrupt the everyday routine of King’s Cross railway station. Bunting utilized various newsgroups and emails lists to distribute instructions for the event staged on August 5th, 1994.